π₯Stable Output and Consumption Ratio
Currently, almost all X-to-earns projects in the market, including Axie Infinity and Stepn, have a one-time investment and stable continuous output in their economic models, essentially following a βEarn, Withdraw, Sellβ pattern. The profits are only related to the amount invested and the overall situation of the project, and are not directly associated with other participants and elements. This pattern required in an exponential increase in the number of new participants who need to pay off the old user investment, ultimately leading to a death spiral.
To address this issue, we have designed a brand new Tokenomics model. Different actions can earn tokens, and if users want to earn more tokens, they need to upgrade their PassNFT and acquire more PassNFT with an accumulation of attributes to increase their earnings.
Secondly, a considerable amount of non-profit-driven demand will be introduced into the project, such as pursuing attractive virtual characters, skins, dance backgrounds, etc. In addition, subscribing to celebrity blogs, voting for favorite KOLs, sending gifts, and so on are external elements that benefit the ecosystem
Many non-game health benefits have been designed. Participants in DanceFit are a greatly target-oriented group with high value in advertising and traffic. Dancers also possess natural attributes of live streaming and fans economy. When the projectβs daily activity and traffic have accumulated to a certain extent, we will activate commercial models such as live streaming, live commerce, and advertising. At the same time, it is an excellent opportunity for us to collaborate with brand merchants who can provide clothing, shoes, hats, and stage background and related products the dancers need.
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