# Video Tipping

Users can tip [$DDR tokens](/tokenomics/usdddr-tokens.md) to each video, and 94% of the earnings will go to the video creator, while the platform will deduct a 6% service fee.

**Recharge and transfer out:**

[$DFIT](/tokenomics/usddfit-governance-tokens.md) can be exchanged and recharged directly from an external wallet, to transfer out $DDR and $DFIT, you must have a [PassNFT](https://app.gitbook.com/o/1IwxGz5kQgZhuGlhDnrG/s/lfv4vsxEpzAy5DSlpKW9/~/changes/21/product-features/pass-nfts).

**Economic model:**

Web2 + Web3 audiences

Among them:

Web2 audience who watches videos provides us with a large user base, which is the foundation of the fans economy. People who watch dancing videos can give a like, Boom, and give gifts to the dancers, and they can also unlock the contact information or video of the dancers.

Web3 audience provides liquidity in the game. By trading NFTs and buying and selling tokens, they seek opportunities for profit in the market's price fluctuations of $DDR and $DFIT.

Dancers required followers to purchase PassNFT to move into higher rankings on the leaderboard. The more people who use and upgrade the PassNFT, the higher its value, and the more active the Web3 trading becomes, thus creating a cycle in the market.


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